Aside from that, it has four additional moves which are mostly slow and easily avoided. This move can be repeated during the fight. After its very long spawning animation, it always summons additional enemies followed by burrowing in the ground. Torchlight II will expand through almost 30 hours, while D3 can reach 45 hours of gameplay.Once you interact with the Dark Altar in the middle of the arena, the Vaal Oversoul fight begins. It’s well tied up from the first title but with more weird stuff.īoth games take a similar amount of hours to beat their main stories it’s on their side quest where they differ from each other. Meanwhile, its lore is Diablo II all over again. Their different zones are more immersive as they aren’t only battlefields but also places where distinctive creatures, races, and beasts live. Torchlight II gives you more exploration. The setting is fantastic, with the eternal battle between Angels and Demons, and the introduction to Malthael in Reaper of Souls, but it doesn’t go much further than that. And the main storyline has some issues that people also didn’t like. All zones are more battle arenas waiting for me to arrive and kill everything in sight. There isn’t much to explore from Act to Act. In Torchlight II, there are many ways to find good loot, like Dungeons or Phase Rift, but the window to get better equipment is wider as monsters can drop lower-level items than your current zone.Īs expansive as it may look, Diablo III is more linear. Some weapon’s damage may be lower, but it will give Strength, so it will hit for more. Some weapons may have more damage but less DPS. It’s not as simple as “Number goes up? Then it’s good”. Without a primary attribute, you can equip whatever you want, but with that comes a “comparison game” between loot. In Torchlight II, it scales from Normal, Magic, Rare, and Legendary, with Set items appearing as Rare. Then you have many options to get better gear, from Bounties, Rifts, Dungeons, and using the Kanai’s Cube to upgrade your equipment. You don’t need to worry about getting something from another class as D3 plays with Smart Loot. To compare your gear with what you loot, you just need to look at which has a better primary attribute, as it’s your main stat for damage. In Diablo III, they scale from Normal, Magic, Rare, Set and Legendary, with two additional rarities as Ancient and Primal Ancient, which are Legendaries but with better stats. They are both pretty good, but the two games have some flaws too. The Loot system is the cornerstone of any Action RPG. But your Engineer, the “tankiest” class of the four, can use a sword and shield or change it to a bow. It’s not only on spells, as you can equip any kind of weapon – the only restriction is “level requirement.” There will be some special attributes that only work in another class. As an example, with a Berserker, you can build it to be a classic Melee Brawler (like its name suggests), some kind of Shaman (with Frost and Electric spells), or a mix between Warlock and Druid (with Curses while summoning Wolves companions). While all of them align to fulfill certain roles, each has three different skill trees that can change its playstyle. In Torchlight II, you can pick between four classes (Engineer, Embermage, Outlander, and Berserker). You can change your Barbarian build, but he will always be a ferocious melee brawler. They all have an optimal way to play and will not deviate from that path. Yet, none of them is different from what they are. Each one of them feels pretty distinctive. But you can easily screw it as you can only “respec” the last three points spent.ĭiablo III Mercenaries vs Torchlight II Petsĭiablo III started with five different classes (Barbarian, Monk, Demon Hunter, Witch Doctor, and Wizard), adding one more later with Crusader, and then with Rise of the Necromancer (guess who) the last one. Torchlight II is more like Diablo II, where each class has three skill trees, and you earn points with each level. In Diablo III, the level system just unlocks things. The hard part is choosing what to unlock and how your character will progress. Now you can have up to 12 different skills and options to equip your hotkeys, from spells to potions and food for your pet. Torchlight II is all about decisions and flexibility. But forget about managing your belt as in previous games. You can use one every 30 seconds and the expansion, Reaper of Souls, introduces “Bottomless Potions” that give you additional stats and bonuses. Oh yes, about potions: they are almost gone. You can improve it with Runes and equipment, but it’s where your freedom ends. Plus, you have 4 Passive Skills that you can equip from a long variety.Įach skill is set on different trees, and you should enable “Elective Mode” to have more flexibility when you wanna make your optimal build. It expands the number of different skills you can use in combat from Diablo 2 to six hotkeys.
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